Kerbal space program 211/9/2023 ![]() ![]() How can you make a statement without any supporting facts? It's been cleaned up and updated a lot over the years, but the basic framework is still there, and cripples the game with high part count vessels.Ī new developer, with more than 30 employees, all with years of game development experience of successful games, started to write KSP-2, mostly from scratch. They literally learned as they went, and the resulting mess was KSP. KSP is KSP because a couple of guys without any experience from an internet marketing company decided to write a game. I'm trying to make the point, that being an avid gamer does not give you any insight into game engines, game optimizations, game development, etc. Taking all into account, I'd say you are under 50 years old, but not by much.Ĭan you explain the differences between multi-threading and hyperthreading? Advantages and disadvantages of each? What are co-routines, and why are they different from threads? Which would make your birth year around 1970 or so. I'm going to make an assumption that since you started being an "Avid" gamer in the 80s, that you were maybe 12 years old when starting to game, and assume early 80's. How many years of experience do you have in the above mentioned areas?ĭo you really know where the bottlenecks are in KSP-2? That would be amazing, since the developers do not yet know the bottlenecks. Have you written a mod, for any game, not necessarily KSP? You are making some strong statements, do you have any background in computer science, programming, game development, mathematics, etc? Do you know what I mean? I totally understand a small team making massive games like Squad and I appreciate (only a percentage of) the skill, time, and effort that went into making it a reality.īut when a multi billion pound entity takes over the purse strings, I expect a little bit more.Įach to their own on that, I am just crestfallen I could get my grandmother to download unity and get some physics rendered within 24 hours. I would go further and say even with a top tier engine, it would need exceptional work to tune the engine to this scale and make it performant. They aren't anything close to what is needed to do this game justice. That’s right – it’s time to boldly go where no Kerbal has gone before.ĭuring early access, players will be able to explore the entire Kerbolar system – launching from Kerbin, exploring the “pockmarked and breathtaking” Mun, and catching a glimpse of the green clouds of Jool.Īll these classic locations from the original Kerbal Space Program have been reimagined, with new levels of realism and complexity promised thanks to new terrain and atmosphere systems.I have just never played a well performing 3D rendered Unity game and I was an Avid gamer since the 80s. Kerbal Space Program 2 also adds the ability to customize and paint your vehicles. Using a combination of engines, fuel tanks, procedural parts systems, and more, players can craft planes, rockets, rovers, and “other creations” to aid them on their adventures. ![]() New, fully interactive tutorials will teach players the basics, then it’s off to the completely revamped vehicle assembly interface to combine over 350 new and improved parts to build the rocket of your dreams. A sequel to the beloved rocket-building sim, Kerbal Space Program 2 has been built from the ground up to teach the joy of rocket science to a new generation of players. ![]()
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